You gain greater ability to avoid taking damage while brawling. When you take this feature you gain the Guard ability. Gaining Dodge at Tier 6, and Brace at Tier 8.
You can use your bonus action to lift your guard. While in guard, whenever you take damage from a melee attack made with a natural weapon or unarmed strike that deals bludgeoning damage, you can spend your cunning dice to reduce the damage by the value rolled on your cunning die.
When a creature within 5 feet makes a melee weapon attack against you, you can spend 1 cunning die as a reaction to make a check (d20 + Cunning Die) against the result of the attack.
On a success, you manage to avoid the attack, causing the attack to miss.
Whenever you are hit by a melee weapon attack, you can use your reaction to halve the damage. If the attack deals bludgeoning damage, you can use your reaction to reduce the damage to 0.