Astral Projection
9-level Psychoportive
PSP Cost
13
Time to Invoke:
1 hour
Range:
10 feet
duration:
special
You and up to eight willing creatures within range
project your astral bodies into the Astral Plane
(the power fails and the casting is wasted if you
are already on that plane). The material body you
leave behind is unconscious and in a state of
suspended animation; it doesn't need food or air
and doesn't age.
Your astral body resembles your mortal form in
almost every way, replicating your game statistics
and possessions. The principal difference is the
addition of a silvery cord that extends from
between your shoulder blades and trails behind
you, fading to invisibility after 1 foot. This cord is
your tether to your material body. As long as the
tether remains intact, you can find your way
home. If the cord is cut--something that can
happen only when an effect specifically states that
it does--your soul and body are separated, killing
you instantly.
Your astral form can freely travel through the
Astral Plane and can pass through portals there
leading to any other plane. If you enter a new
plane or return to the plane you were on when
activating this power, your body and possessions
are transported along the silver cord, allowing you
to re-enter your body as you enter the new plane.
Your astral form is a separate incarnation. Any
damage or other effects that apply to it have no
effect on your physical body, nor do they persist
when you return to it.
The power ends for you and your companions
when you use your action to dismiss it. When the
power ends, the affected creature returns to its
physical body, and it awakens.
The power might also end early for you or one of
your companions. A successful dispel magic spell
used against an astral or physical body ends the
power for that creature. If a creature's original
body or its astral form drops to 0 hit points, the
power ends for that creature. If the power ends
and the silver cord is intact, the cord pulls the
creature's astral form back to its body, ending its
state of suspended animation.
If you are returned to your body prematurely,
your companions remain in their astral forms and
must find their own way back to their bodies,
usually by dropping to 0 hit points.