Switch Personality
9-level Telepathic
The target must have a Open Mind to the telepath.
PSP Cost
13
Time to Invoke:
1 action
Range:
touch
duration:
permanant
Some psionicists can literally put themselves in
another man's (or woman's) shoes. This science
allows the psionicist to switch his own mind with
someone else. In effect, they exchange bodies.
The other person's mind inhabits the psionicist's
body, while the psionicist's mind inhabits his
subject's body. The switch is permanent, and lasts
until the psionicist uses this power to reverse it.
Each character gains the other's physical
attributes. However, both minds retain all their
own knowledge and knowledge-based abilities.
For example, a telepath who switches minds with
a 10th level fighter gains a body with that fighter's
hit points and physical attributes (Strength,
Constitution, and Dexterity). However, he retains
his own modifiers, skills, proficiencies, and so
forth. The psionicist does not lose his psionic
powers.
Each participants must be willing. Still, a psionic
attack check with advantage is required from the
psionicist to see if he succeeds in the complicated
switch.
The switch takes a turn to complete, and the
process is quite traumatic. At the end of the turn,
both characters must make Constitution saving
throws using their new Constitution scores. A
character who fails this roll lapses into a coma for
1-100 hours.
Bodies that have undergone a personality switch
tend to degenerate. Both characters must make a
Constitution saving throw every day. If a check
fails, the character gains one level of Exhaustion.
This loss is temporary, but it does not reverse
itself until the personalities are restored to their
proper bodies. At that point, both bodies recover
at the normal rate.