Psionic Vamperism
8-level Telepathic
The target must have a Open Mind to the telepath.
Prerequisites:
mindlink
PSP Cost
11
Time to Invoke:
1 action
Range:
60 feet
duration:
Concentration, up to 1 minute
Perceivable Actions:
Observable (O) Psychic (P)
Psionic vampirism is the much-feared ability to
steal another's psionic strength in order to
replenish the psionicist's own. Although it
resembles psychic drain, psionic vampirism is
different in three important ways: first, PSPs are
directly drained; secondly, the victim need not be
asleep; and third, the victim need not be
humanoid. it only has to have a PSP score. Psionic
vampirism is a very painful process, but is not
debilitating as psychic drain can be.
Once he has contact to the
victim's mind, he can begin draining PSPs. The victum makes a saving throw the amount they fail by determines the amount of draining.
Saving Throw failed by ammount |
Rate of Drain |
0-3 |
2 PSPs/Round |
4-7 |
3 PSPs/Round |
8-11 |
4 PSPs/Round |
12-15 |
5 PSPs/Round |
16+ |
6 PSPs/Round |
The target takes 1d6 psychic damage per PSP
drained. This power is unpleasant in the extreme
and the victim will most certainly want to fight
back. Since the power only works against
creatures with a PSP score (psionicists, wild
talents, or psionic monsters), the victim is
probably not helpless and may know a psionic
defense to prevent the necessary contact.
Psionic strength drained by this power returns
normally, just as if the victim had expended those
points itself. If a creature is drained to 0 PSPs by
psionic vampirism, he must make a Constitution
saving throw or fall unconscious for 2d6 minutes.
Draining a victim of mental energy is usually an
evil act, and psionicists who make extensive use of
this power will find their alignments gradually
twisting toward evil.