Plant Mind
3-level Telepathic
PSP Cost
5
Time to Invoke:
1 action
Range:
60 feet
duration:
10 minutes
Perceivable Actions:
Psychic (P)
With this power the psionicist attunes his mind to
plant life. He gains a better understanding of the
plant's existence and can better deal with any
intelligent or psionic plants he encounters. You
imbue plants within 30 feet of you with limited
sentience and animation, giving them the ability to
communicate with you and follow your simple
commands. You can question plants about events
in the power's area within the past day, gaining
information about creatures that have passed,
weather, and other circumstances.
You can also turn difficult terrain caused by plant
growth (such as thickets and undergrowth) into
ordinary terrain that lasts for the duration. Or you
can turn ordinary terrain where plants are present
into difficult terrain that lasts for the duration,
causing vines and branches to hinder pursuers, for
example.
Plants might be able to perform other tasks on
your behalf, at the GM's discretion. The power
doesn't enable plants to uproot themselves and
move about, but they can freely move branches,
tendrils, and stalks.
If a plant creature is in the area, you can
communicate with it as if you shared a common
language, but you gain no psionic ability to
influence it.
This power can cause the plants created by the
entangle spell to release a restrained creature.
The psionicist must succeeds on a power check DC
11 to see if he succeeds on concentrating on the
power.