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Plant Mind

3-level Telepathic

Prerequisites: Mindlink (ML)
PSP Cost 5
Time to Invoke: 1 action
Range: 60 feet
duration: 10 minutes
Perceivable Actions: Psychic (P)
With this power the psionicist attunes his mind to plant life. He gains a better understanding of the plant's existence and can better deal with any intelligent or psionic plants he encounters. You imbue plants within 30 feet of you with limited sentience and animation, giving them the ability to communicate with you and follow your simple commands. You can question plants about events in the power's area within the past day, gaining information about creatures that have passed, weather, and other circumstances.   You can also turn difficult terrain caused by plant growth (such as thickets and undergrowth) into ordinary terrain that lasts for the duration. Or you can turn ordinary terrain where plants are present into difficult terrain that lasts for the duration, causing vines and branches to hinder pursuers, for example.   Plants might be able to perform other tasks on your behalf, at the GM's discretion. The power doesn't enable plants to uproot themselves and move about, but they can freely move branches, tendrils, and stalks.   If a plant creature is in the area, you can communicate with it as if you shared a common language, but you gain no psionic ability to influence it.   This power can cause the plants created by the entangle spell to release a restrained creature. The psionicist must succeeds on a power check DC 11 to see if he succeeds on concentrating on the power.

Created by

Raven Gladstone.

Statblock Type

Psionic Powers (KS)

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