Invincible/Puny Foes
3-level Telepathic
The target must have a Open Mind to the telepath.
Prerequisites:
mindlink
PSP Cost
5
Time to Invoke:
1 action
Range:
unlimited
duration:
1 round
Invincible foes. The victim of this science believes
that any blow struck against him will cripple or kill
him. Even if the blow actually causes just one
point of damage, the victim thinks he's dying, and
that he can no longer fight. He falls to the ground
in horrible pain. The creature must roll an
Intelligence saving throw to resist the power.
A character who is struck while under the effect of
this power won't recover until 1d4 rounds later,
even if the psionicist stops concentrating on him
and turns his attention elsewhere. As long as the
character was under this effect when the blow
was struck, he's out for 1d4 rounds. Even if the
victim of this power is never actually struck, his
behavior is likely to change. Fully expecting the
next blow to kill him, he may stop attacking and
simply parry, or try to flee, or even surrender and
beg for quarter. If the character has not been
struck future blows will affect him normally.
Puny foes. An attacker can be made to believe
that every blow he strikes is fatal. The belief is
strong enough to create an illusion: even if the
attacker barely scratches his foe, he sees the
"victim" lying down, mortally wounded. He will
continue to imagine that opponent lying on the
ground until the opponent attacks again (it doesn't
matter whom he attacks; any attack breaks the
illusion). The creature must roll an Intelligence
saving throw to resist the power.
This reversal has several consequences. Characters
who have been "killed"-i.e., struck-can simply walk
away from the fight, leaving their "corpses"
behind. Or they can move into position and attack
again, gaining advantage to hit for their first attack
after “being killed”.
After this happens, the affected creature is
entitled to another Intelligence saving throw. If it
fails, he becomes convinced that his foes are
unkillable and reacts accordingly. (PCs, of course,
are free to react as they see fit.)
Intensify:
When you use this science at
higher level, you can affect the creature for one
additional PSP.