Remove these ads. Join the Worldbuilders Guild

Attraction/Aversion

5-level Telepathic

The target must have a Open Mind to the telepath.
Prerequisites: Mindlink (ML)
PSP Cost 7
Time to Invoke: 1 action
Range: 60 feet
duration: 24 hours
Perceivable Actions: Psychic (P)
Attraction. The opposite of aversion (see below), this power creates an overwhelming attraction to a particular person or thing-be it an item, creature, action, or event. A victim of this power will do whatever seems reasonable to get close to the object of his attraction. He can still recognize danger, but he will not flee unless the threat is strong and immediate. And if the danger is not apparent, the character could easily destroy himself in pursuit of the attraction.   The power causes the creature to feel an intense urge to approach the target while within 60 feet of it or able to see it. When the creature can see the target or comes within 60 feet of it, the creature must succeed on a Wisdom saving throw or use its movement on each of its turns to enter the area or move within reach of the target. When the creature has done so, it can't willingly move away from the target.   If the target damages or otherwise harms an affected creature, the affected creature can make a Wisdom saving throw to end the effect, as described below.   Aversion. The victim of this power gains an aversion to a particular person, place, action, or event. He will do everything he can to avoid the object of his dread.   The power causes the creature to feel an intense urge to leave the area and avoid the target. When the creature can see the target or comes within 60 feet of it, the creature must succeed on a Wisdom saving throw or become frightened. The creature remains frightened while it can see the target or is within 60 feet of it. While frightened by the target, the creature must use its movement to move to the nearest safe spot from which it can't see the target. If the creature moves more than 60 feet from the target and can't see it, the creature is no longer frightened, but the creature becomes frightened again if it regains sight of the target or moves within 60 feet of it.   He will not approach within 20 yards, and if he is already within 20 yards, he will back away at the first opportunity. The aversion is "planted" in the victim's brain.   Ending the Effect. On a successful save or when the power ends, the creature is no longer affected by the target and recognizes the feeling of repugnance or attraction as unnatural.
Intensify:
When you use this science at higher level, you can affect one additional creature for each additional psp.

Created by

Raven Gladstone.

Statblock Type

Psionic Powers (KS)

Link/Embed