Attraction/Aversion
5-level Telepathic
The target must have a Open Mind to the telepath.
PSP Cost
7
Time to Invoke:
1 action
Range:
60 feet
duration:
24 hours
Perceivable Actions:
Psychic (P)
Attraction. The opposite of aversion (see below),
this power creates an overwhelming attraction to
a particular person or thing-be it an item,
creature, action, or event. A victim of this power
will do whatever seems reasonable to get close to
the object of his attraction. He can still recognize
danger, but he will not flee unless the threat is
strong and immediate. And if the danger is not
apparent, the character could easily destroy
himself in pursuit of the attraction.
The power causes the creature to feel an intense
urge to approach the target while within 60 feet of
it or able to see it. When the creature can see the
target or comes within 60 feet of it, the creature
must succeed on a Wisdom saving throw or use its
movement on each of its turns to enter the area
or move within reach of the target. When the
creature has done so, it can't willingly move away
from the target.
If the target damages or otherwise harms an
affected creature, the affected creature can make
a Wisdom saving throw to end the effect, as
described below.
Aversion. The victim of this power gains an
aversion to a particular person, place, action, or
event. He will do everything he can to avoid the
object of his dread.
The power causes the creature to feel an intense
urge to leave the area and avoid the target. When
the creature can see the target or comes within 60
feet of it, the creature must succeed on a Wisdom
saving throw or become frightened. The creature
remains frightened while it can see the target or is
within 60 feet of it. While frightened by the target,
the creature must use its movement to move to
the nearest safe spot from which it can't see the
target. If the creature moves more than 60 feet
from the target and can't see it, the creature is no
longer frightened, but the creature becomes
frightened again if it regains sight of the target or
moves within 60 feet of it.
He will not approach within 20 yards, and if he is
already within 20 yards, he will back away at the
first opportunity. The aversion is "planted" in the
victim's brain.
Ending the Effect. On a successful save or when the power ends, the creature is no longer affected by the target and recognizes the feeling of repugnance or attraction as unnatural.
Intensify:
When you use this science at
higher level, you can affect one additional
creature for each additional psp.