Split Personality
6-level Telepathic
Prerequisites:
psychic surgery
PSP Cost
9
Time to Invoke:
1 action
Range:
self
duration:
10 minutes
This is not a psychosis; it's the power to divide
one's mind into two independent parts. Each part
functions in complete autonomy, like two
characters in one body. Both parts communicate
fully. Both can use psionic powers, even at the
same time. That means a split personality can use
twice as many psionic powers per round. (The
character's total number of PSPs remains the
same, however, with both personalities drawing
from it.)
Alternately, one personality can use psionic
powers while the other does something else-e.g.,
converse, ponder a puzzle, or control the body in
melee. He can maintain 2 concentration powers or
spells. Thus, split personality allows a character to
fight physically and psionically at the same time.
Mental attacks directed against the psionicist
affect only half of the mind.
If one half is destroyed, controlled, or subdued
somehow, the other half can continue fighting
independently and retains control of the body.
Before he attempts to make his personality whole
again, the psionicist must make a Wisdom saving
throw if any of the following is true:
- he does not control both portions of his mind,
- he has unrepaired psychic damage, or
- is suffering unwanted contact. A successful save means that his mind returns to complete health and throws off all undesired influences. Failure means that the afflicted portion of his mind becomes dominant and he passes out for 1d6 turns, but regains consciousness free of undesired influences.