Suppress Magic
8-level Psychokinetic
PSP Cost
11
Time to Invoke:
1 action
Range:
60 feet (10 foot radius)
duration:
Concentration, up to 1 hour
Very powerful psionicists can draw upon their
command of psychic energy to create a field that
dampens magic of all types. A 10-foot-radius
invisible field of antimagic surrounds you. This
area is divorced from the magical energy that
suffuses the multiverse. Within the field, spells
can't be cast, summoned creatures disappear, and
even magic items become mundane. Until the
talent ends, the field moves with you, centered on
you.
Spells and other magical effects, except those
created by an artifact or a deity, are suppressed in
the field and can't protrude into it. A slot
expended to cast a suppressed spell is consumed.
While an effect is suppressed, it doesn't function,
but the time it spends suppressed counts against
its duration.
Targeted Effects. Spells and other magical effects,
such as magic missile and charm person, that
target a creature or an object in the field have no
effect on that target.
Areas of Magic. The area of another spell or
magical effect, such as fireball, can't extend into
the field. If the field overlaps an area of magic, the
part of the area that is covered by the field is
suppressed. For example, the flames created by a
wall of fire are suppressed within the field,
creating a gap in the wall if the overlap is large
enough.
Spells. Any active spell or other magical effect on a
creature or an object in the field is suppressed
while the creature or object is in it.
Magic Items. The properties and powers of magic
items are suppressed in the field. For example, a
longsword, +1 in the field functions as a
nonmagical longsword.
A magic weapon's properties and powers are
suppressed if it is used against a target in the field
or wielded by an attacker in the field. If a magic
weapon or a piece of magic ammunition fully
leaves the field (for example, if you fire a magic
arrow or throw a magic spear at a target outside
the field), the magic of the item ceases to be
suppressed as soon as it exits.
Magical Travel. Teleportation and planar travel fail
to work in the field, whether the field is the
destination or the departure point for such
magical travel. A portal to another location, world,
or plane of existence, as well as an opening to an
extradimensional space such as that created by
the rope trick spell, temporarily closes while in the
field.
Creatures and Objects. A creature or object
summoned or created by magic temporarily winks
out of existence in the field. Such a creature
instantly reappears once the space the creature
occupied is no longer within the field.
Dispel Magic. Spells and magical effects such as
dispel magic have no effect on the field. Likewise,
the fields created by different suppress magic
talents don't nullify each other.