Telekinesis
5-level Psychokinetic
PSP Cost
7
Time to Invoke:
1 action
Range:
60 feet
duration:
Concentration, up to 10 minutes
You gain the ability to move or manipulate
creatures or objects by thought. When you
manifest this power, and as your action each
round for the duration, you can exert your will on
one creature or object that you can see within
range, causing the appropriate effect below. You
can affect the same target round after round, or
choose a new one at any time. If you switch
targets, the prior target is no longer affected by
the power.
Creature. You can try to move a Huge or smaller
creature. Make an ability check with your
spellcasting ability contested by the creature's
Strength check. If you win the contest, you move
the creature up to 30 feet in any direction,
including upward but not beyond the range of this
power. Until the end of your next turn, the
creature is restrained in your telekinetic grip. A
creature lifted upward is suspended in mid-air.
On subsequent rounds, you can use your action to
attempt to maintain your telekinetic grip on the
creature by repeating the contest.
Object. You can try to move an object that weighs
up to 1,000 pounds. If the object isn't being worn
or carried, you automatically move it up to 30 feet
in any direction, but not beyond the range of this
power.
If the object is worn or carried by a creature, you
must make an ability check with your spellcasting
ability contested by that creature's Strength
check. If you succeed, you pull the object away
from that creature and can move it up to 30 feet
in any direction but not beyond the range of this
power.
You can exert fine control on objects with your
telekinetic grip, such as manipulating a simple
tool, opening a door or a container, stowing or
retrieving an item from an open container, or
pouring the contents from a vial.