Radial Navigation
2-level Clairsentient
PSP Cost
3
Time to Invoke:
1 action
Range:
unlimited
duration:
8 hours
As long as this power is in use, the psionicist
knows where he is in relation to a fixed starting
point where he initiated the power. In other
words, no matter how or where he moves, he still
knows the exact direction and distance to his
starting point. He cannot necessarily tell someone
how to get back to that starting point, however. If
he is in a maze or dungeon, for example, he may
know the starting point is 500 yards north, but he
cannot retrace his steps through the maze
automatically. Radial navigation does enhance his
ability to do so, however.
Every time the character comes to a decision
point-e.g., "should I turn right or left?"-the DM
makes a power check (Wisdom saving throw DC
12) for him. If the check succeeds, the character
knows which way he came. If the roll fails, he isn't
sure. (He can still maintain the power normally,
however.)
Radial navigation can be helpful in several ways
that are not obvious. For example, teleportation
and other extraordinary means of travel become
simpler. Let's say a character cannot see a particular location because he's blindfolded. He
leaves that location, but uses radial navigation to
get a fix on it. That means he can still teleport back
there.
Furthermore, if the character has a fix on a place,
he can reach it through the astral plane in just
seven hours, the minimum possible (assuming of
course that he can travel through the astral
plane). And he can reach the same location by
dimension walking (see the psychoportation
discipline) with no chance of getting lost.
Radial navigation can aid in telepathy, too. If the
psionicist wants to make telepathic contact, and
he has a fix on the target's location, he doesn't
suffer the usual penalties for range.
If the character stops maintaining this power, he
loses his fix on the location. He can get it back by
resuming this power and making a successful
power check within six hours. After six hours, the
location is lost. Only one location can be fixed at a
time unless the character pays the maintenance
cost individually for each.