Animal Handling
Wisdom
Use this skill to calm, train, or understand animals. This skill can also be used to control a mount in combat. As a general rule, characters cannot make multiple attempts at tasks using this skill, excepting training, animals which fail to learn from training can be retrained.
Example Tasks
Task | DC |
---|
Change animal’s attitude | |
- Hostile to indifferent0 | Contested by Wisdom |
- Indifferent to friendly0 | Contested by wisdom |
Command a domestic animal | |
- To perform tricks1 | 10 |
- To perform work1 | 10 |
Raise a wild animal | |
- As food | 5 |
- As pet | 15 |
Teach a domestic animal | |
- As a mount2 | 10 |
- As a combat mount3 | 20 |
- To perform tricks4 | 15 |
- To perform work5 | 15 |
Teach a wild animal | |
- To perform tricks6 | 20 |
- To perform work7 | 25 |
War Animal | |
- Control untrained mount in combat8 | 20 |
- Cover9 | 15 |
- Fight with mount10 | 15 |
- Soft fall11 | 15 |
Veterinary care | |
- Diagnose and treat illness | 15 |
- Diagnose and treat injury | 10 |
0 The DM has information on attitudes of animals; this skill check is a contest against the animals Wisdom check.
1 This assumes someone else has trained the animal and the character need only use appropriate commands.
2 Such training will teach an animal to carry a rider, but not train them to fight.
3 Such training will teach an animal to carry a rider into combat and train animals to attack as directed.
4 Such training teaches an animal commands like come, sit, stay, and speak.
5 Such training teaches an animal to pull wagons or plows and the like
6 Such training teaches an animal commands like come, sit, stay, and speak; it is still a wild animal and will seldom perform for anyone but the trainer.
7 Such training teaches the animal to stay close, fight, hunt, and protect the trainer; it is still a wild animal and will seldom work for anyone but the trainer.
8 An untrained mount will spook and bolt from combat, failure by 4 or less means the mount will not move, failure by 5 or more means the mount runs in a random direction.
9 Characters can dangle on one side of the mount and receive ½ cover, failure means characters do not receive the benefit of cover.
10 Trained mounts can be directed to attack, failure means the mount attacks and prevents a character from attacking, and success allows both mount and character to attack normally.
11 If the mount is killed or tripped characters can dismount without using movement or taking damage, failure means a character takes 1d6 falling damage.