Deep Stalker (caster), Ranger
Adventurers descending into the depths on desperate quests
or in response to the promise of vast riches quickly come face
to face with the evil that festers beneath the earth. Though
many such characters are only too happy to escape back to
the surface world again, rangers with the Deep Stalker
archetype welcome each foray into the world below, striving
to uncover and defeat the threats of the Underdark before
those threats can reach the surface.
Many Deep Stalkers are elves, as those folk know all too
well the threat posed by the drow. Deep Stalkers scout for
new passages into the Underdark, carefully mapping them
and working to ensure they remain watched at all times. They
venture into the depths on long, dangerous patrols,
disappearing for months at a time. Many of them never
return.
Deep Stalkers are masters in navigating the Underdark,
and their combat tactics focus on ambush, surprise, and
stealth. They fight alone or in small groups in hostile
territory, relying on clever tactics to carry the day.
Ranger Level | Spells |
---|
3rd | Disguise Self, Hunter's Mark |
5th | Pass Without Trace, Rope Trick |
9th | Glyph of Warding, Meld into Stone |
13th | Freedom of Movement, Greater Invisibility |
17th | Passwall, Swift Attack |
Features:
Hell's Vision
Hell's Vision
3rd-Level Ranger Feature
At 3rd level, you can see normally in darkness, both magical
and non-magical darkness, to a distance of 60 feet.
Underdark Scout
Underdark Scout
3rd-Level Ranger Feature
At 3rd level, you master the art of the ambush. On your first
turn during combat, you gain a +10 bonus to your speed, and
if you take the Attack action, you can make one additional
attack.
You deal an extra 2d6 damage to one creature you hit with
a weapon attack once per turn if you have advantage on the
attack roll. The attack must use a finesse, light, versatile, or
ranged weapon. You don't need advantage if you don't have
disadvantage on the attack roll and
- The target is incapacitated.
- No friendly creature is within 10 feet of the target.
- No creature other than you is within 5 feet of your target
In addition, any hit you score against a creature that is
surprised is a critical hit.
Defensive Tactics
Defensive Tactics
7th-Level Ranger Feature
Beginning at 7th level, you gain one of the following features
of your choice.
Escape the Horde: Opportunity attacks against you are
made with disadvantage.
Multiattack Defense: When a creature hits you with an
attack, you gain a +4 bonus to AC against all subsequent
attacks made by that creature for the rest of the turn.
Stalker's Flurry
Stalker's Flurry
11th-Level Ranger Feature
At 11th level, you learn to attack with such unexpected
speed that you can turn a miss into another strike. Once on
each of your turns when you miss with a weapon attack, you
can make another weapon attack as part of the same action.
Stalker's Dodge
Stalker's Dodge
15th-Level Ranger Feature
Starting at 15th level, you can dodge in unforeseen ways, with
wisps of supernatural shadow around you. Whenever a
creature makes an attack roll against you, you can use your
reaction to halve the attack's damage against you.