Remove these ads. Join the Worldbuilders Guild

Cleric

As you create a Cleric, the most important question to consider is which deity to serve and what principles you want your character to embody. Appendix B includes lists of many of the Gods of the Multiverse. Check with your DM to learn which deities are in your campaign.   Once you’ve chosen a deity, consider your cleric’s Relationship to that god. Did you enter this service willingly? Or did the god choose you, impelling you into service with no regard for your wishes? How do the temple priests⁠ of your faith regard you: as a champion⁠ or a troublemaker? What are your ultimate goals? Does your deity have a special⁠ task in mind for you? Or are you striving to prove yourself worthy of a great quest?
hit dice: 1d8
hit points at 1st level: 8 + your Constitution modifier
hit points at higher levels: 1d8 (or 5) + your Constitution modifier per Cleric level after 1st
armor proficiencies: Light⁠ armor, Medium Armor, Shields
weapon proficiencies: Simple Weapons
tools: None
saving throws: Wisdom, Charisma
skills: Choose two from History, Insight, Medicine, Persuasion, and Religion
starting equipment:
You start with the following equip⁠ment, in addition to the equi⁠pment⁠ granted by your background:
  • (a) a mace or (b) a Warhammer (if proficient)
  • (a) Scale Mail, (b) Leather Armor, or (c) Chain Mail (if proficient)
  • (a) a Light Crossbow and 20 bolts or (b) any simple weapon
  • (a) a priest’s pack or (b) an explorer’s pack
  • A Shield and a holy symbol⁠
Spellcasting:
As a conduit for divine power, you can cast Cleric Spells. See the general rules of Spellcasting and the Cleric spell list.   Cant⁠rips At 1st Level, you know three Cantrips of your choice from the Cleric spell list. You learn additional Cleric cant⁠rips of your choice at higher levels, as shown in the Can⁠trips Known column of the Cleric table.   Preparing and Casting Spells⁠ The Cleric table shows how many Spell Slots you have to cast your Cleric Spells of 1st Level and higher. To cast one of these spells⁠, you must expend a slot of the spell’s level or higher. You regain all expended Spell Slots when you finish a Long Rest.   You prepare the list of Cleric Spells that are available for you to cast, choosing from the Cleric spell list. When you do so, choose a number of Cleric spells⁠ equal to your Wisdom modifier + your Cleric level (minimum of one spell). The spells⁠ must be of a level for which you have Spell Slots.   For example, if you are a 3rd-level Cleric, you have four 1st-level and two 2nd-level Spell Slots. With a Wisdom of 16, your list of prepared Spells can include six spells⁠ of 1st or 2nd Level, in any combination. If you prepare the 1st-level spell Cure Wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells⁠.   You can change your list of prepared Spells when you finish a Long Rest. Preparing a new list of Cleric spells⁠ requires time spent in prayer and meditation: at least 1 minute per Spell Level for each spell on your list.   Spellcasting⁠ Ability Wisdom is your Spellcasting ability for your Cleric Spells. The power of your spells⁠ comes from your devotion to your deity. You use your Wisdom whenever a Cleric spell refers to your spellcasting⁠ ability. In addition, you use your Wisdom modifier when setting⁠ the saving throw DC for a Cleric spell you cast and when making an Attack roll with one.  
Spell save DC = 8 + your Proficiency bonus +your Wisdom modifier
Spell Attack modifier = your Proficiency bonus +your Wisdom modifier
  Ritual Casting You can cast a Cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared.   Spellcasting⁠ Focus You can use a holy symbol⁠ as a Spellcasting focus for your Cleric Spells.
class features:
subclass options:
Level⁠Proficiency BonusFeaturesCantrips KnownSpell Level⁠ Slots: 1stSpell Level⁠ Slots: 2ndSpell Level⁠ Slots: 3rdSpell Level⁠ Slots: 4thSpell Level⁠ Slots: 5thSpell Level⁠ Slots: 6thSpell Level⁠ Slots: 7thSpell Level⁠ Slots: 8thSpell Level⁠ Slots: 9th
1st2Spellcasting, Divine Domain32
2nd2Channel Divinity (1/rest), Divine Domain feature33
3rd2342
4th2Ability Score Improvement443
5th3Destroy Undead (CR 1/2)4432
6th3Channel Divinity (2/rest), Divine Domain feature4433
7th344331
8th3Ability Score Improvement, Destroy Undead (CR 1), Divine Domain feature44332
9th4443331
10th4Divine Intervention543332
11th4Destroy Undead (CR 2)5433321
12th4Ability Score Improvement5433321
13th554333211
14th5Destroy Undead (CR 3)54333211
15th5543332111
16th5Ability Score Improvement543332111
17th6Destroy Undead (CR 4), Divine Domain feature5433321111
18th6Channel Divinity (3/rest),5433331111
19th6Ability Score Improvement5433332111
20th6Divine Intervention improvement5433332211

Created by

Raven Gladstone.

Statblock Type

Class (KS)

Link/Embed