You have learned how to hold yourself in a way that makes you unassuming of your strength and ability. If a creature has not yet seen you make a feat of strength or dexterity, your first attack against them has advantage. The creature must have an Intelligence of at least 5 for this to apply. In addition, you gain the following abilities:
Urban Survival
You gain a +4 bonus on Survival checks in urban areas, which includes the ability to follow tracks, hunt feral animals, find (or lose) individuals in urban maze, find safe places to crash, and avoid hazards peculiar to a city environment.
Improvised Weapons
You gain proficiency in Improvised Weapons, and they deal 1d8 + STR bludgeoning damage.
Street Cred
Your Reputation score is increased by +3. Additionally, you may add your Reputation modifier to Charisma skill checks in your home environment (urban, forest, desert, plains etc.), or in situations involving others of your chosen allegiance(s).