Beginning at 1st tier, you know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must have a light, finesse, or a ranged weapon property.
You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.
The amount of the extra damage increases as you gain tiers, as shown here.
| Tier | Damage |
|---|---|
| 1 | 1d6 |
| 2 | 1d6 |
| 3 | 2d6 |
| 4 | 2d6 |
| 5 | 3d6 |
| 6 | 4d6 |
| 7 | 5d6 |
| 8 | 6d6 |
| 9 | 7d6 |
| 10 | 8d6 |