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Peike Fiaah

Super Human Race
Doctor Origin
Paladin 1 Class & Level
Neutral Alignment
N/A Deity
N/A Faction
N/A Rank/Position
0 Loyalty
N/A Company

Strength 12
+1
Dexterity 16
+3
constitution 12
+1
intelligence 10
+0
wisdom 10
+0
charisma 13
+1
Total Hit Dice 1
Hit Die
1d10+1
+2 proficiency bonus
+1 Strength
+5 Dexterity
+1 Constitution
+0 Intelligence
+2 Wisdom
+3 Charisma
saving throws
+3 Acrobatics
+2 Animal Handling
+0 Arcana
+1 Athletics
+1 Deception
+0 History
+2 Insight
+1 Intimidation
+0 Investigation
+0 Martial
+2 Medicine
+2 Nature
+0 Perception
+1 Performance
+3 Persuasion
+0 Religion
+3 Sleight of Hands
+3 Stealth
+0 Survival
skills

 
0
MV
0
Prestige
0
Attunement Slots
17
Armor Class
21
Hit Points
+3
Initiative
30
Speed
Rapier 1d20+5 1d8+3
Dagger 1d20+5 1d4+3
Attacks
Armor: All armor, shields
Weapons: Simple weapons, martial weapons
Tools: Healer's Kit
Saving Throws: Wisdom, Charisma
Skills: Animal Handling, Insight, Medicine, Nature, Persuasion
Proficiences
Purifying Salts: All nonmagical food and drink within a 5-foot-radius sphere centered on a point of your choice within range is purified and rendered free of poison and disease.

Happy Pills: A willing creature you touch is imbued with bravery. Until the spell ends, the creature is immune to being frightened and gains temporary hit points equal to your spellcasting ability modifier at the start of each of its turns. When the spell ends, the target loses any remaining temporary hit points from this spell.

Toxin Scan: For the duration, you can sense the presence and location of poisons, poisonous creatures, and diseases within 30 feet of you. You also identify the kind of poison, poisonous creature, or disease in each case.

Adrenaline Shot: A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

Spellcasting
WEAPONS
2 Rapiers
Dagger
ARMOR
Chain Mail
EQUIPMENT
Backpack
Bedroll
Mess Kit
Tinder Box
10 Torches
10 Rations
Waterskin
50ft Hempen Rope
Fine Clothes
Healer's Kit
MONEY
20 Gp
Equipment
N/A
Faction
Custom
Stat Array
Immediate Danger Sense
As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any Injured Creature within 60 feet of you that is not behind total cover.

You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses.

Lay on Hands
Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level x 5.

As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool.

Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.

This feature has no effect on undead and constructs.

Defense
Defense. While you are wearing armor, you gain a +1 bonus to AC.

Enhanced First Aid Kit
You are kitted out with a variety of different items in your box as an action you can open your box and use one of the following abilities listed in the spellcasting section of this character sheet. You are only

Performance Enhancers
Starting at 2nd level, when you hit a creature with a melee weapon attack, you can expend one First Aid Kit slot to deal corresponding weapon damage to the target, in addition to the weapon's damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend, to a maximum of 6d8.

Resilient
Increase the chosen ability score by 1, to a maximum of 20.
You gain proficiency in saving throws using the chosen ability.

Legalese
Your experience with your local legal system has given you a firm knowledge of the ins and outs of that system. Even when the law is not on your side, you can use complex terms like ex injuria jus non oritur and cogitationis poenam nemo patitur to frighten people into thinking you know what you're talking about. With common folks who don't know any better, you might be able to intimidate or deceive to get favors or special treatment.

Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

Metlgraymon.

Statblock Type

Verum Character Sheet

Link/Embed