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Exodus Alnazaar

Lymantrin Race
Luiminos City Origin
Druid 1 Class & Level
Neutral Evil Alignment
Quetzalcoatl Deity
N/A Faction
N/A Rank/Position
0 Loyalty
N/A Company

Strength 8
-1
Dexterity 16
+3
constitution 12
+1
intelligence 10
+0
wisdom 16
+3
charisma 12
+1
Total Hit Dice 1d8+1
Hit Die
1d8+1
+2 proficiency bonus
+1 Strength
+3 Dexterity
+1 Constitution
+2 Intelligence
+5 Wisdom
+1 Charisma
saving throws
+3 Acrobatics
+3 Animal Handling
+0 Arcana
-1 Athletics
+1 Deception
+0 History
+5 Insight
+1 Intimidation
+0 Investigation
+0 Martial
+5 Medicine
+0 Nature
+5 Perception
+1 Performance
+1 Persuasion
+2 Religion
+3 Sleight of Hands
+3 Stealth
+3 Survival
skills

 
0
MV
0
Prestige
1
Attunement Slots
14
Armor Class
9
Hit Points
+3
Initiative
30ft(50ft Fly)
Speed
Poison SprayCON SAVE 1d12 Poison
Scissor Blade 1: 1d20+5 1d6+3
Scissor Blade 2: 1d20+5 1d6
Attacks
Armor: Light armor, medium armor, shields (druids will not wear armor or use shields made of metal)
Weapons: Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears
Tools: Herbalism kit
Saving Throws: Intelligence, Wisdom
Skills: Insight, Medicine, Perception, Religion
Languages: Druidic, Common, Undercommon, Sectin
Damage Resistances:
Damage Immunities:
Condition Immunities:
Proficiences
Lymantrin Spells[Spellcasting DC=11]
Cantrips|
Dancing Lights
Druid Spells[Spellcasting DC=13 Spell Attack DC +5]
Cantrips|
Mending
Posion Spray
1st Level|SLOTS-2
PREPARE 4 SPELLS AFTER LONG REST
Spellcasting
Armor|
Leather armor
Set of common clothes
Weapons|
Big Scissors
Equipment|
Backpack
Bedroll
Mess kit
Tinderbox
x10 torches
x10 days of Rations
Scroll case stuffed full of notes from your studies or prayers
Waterskin
Winter blanket
x50 feet of Hempen rope
Tools|
Herbalism kit
Spellcasting Items|
Druidic Focus(Gem In Big Scissors)
Money|
5 GP
Equipment
N/A
Faction
Custom
Stat Array
Secondary Arms: You have two slightly smaller secondary arms below your primary pair of arms. The secondary arms function like your primary arms, with the following exceptions due to them being too weak:
=You can use a secondary arm to wield a weapon that has the light property, but you can’t use a secondary arm to wield other kinds of weapons.
=You can’t wield a shield with a secondary arm
Discovery: The quiet seclusion of your extended hermitage gave you access to a unique and powerful discovery. The exact nature of this revelation depends on the nature of your seclusion. It might be a great truth about the cosmos, the deities, the powerful beings of the outer planes, or the forces of nature. It could be a site that no one else has ever seen. You might have uncovered a fact that has long been forgotten, or unearthed some relic of the past that could rewrite history. It might be information that would be damaging to the people who or consigned you to exile, and hence the reason for your return to society.

Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

Metlgraymon.

Statblock Type

Verum Character Sheet

Link/Embed