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Melora Scirocco

Harengon Race
Cloistered Scholar Origin
Alchemist (Ooze Rancher) 6 Class & Level
Neutral Alignment
Deity
None Faction
None Rank/Position
0 Loyalty
None Company

Strength 10
+0
Dexterity 14
+2
constitution 14
+2
intelligence 19
+4
wisdom 16
+3
charisma 8
-1
Total Hit Dice 6
Hit Die
1d6+2
+3 proficiency bonus
+0 Strength
+5 Dexterity
+2 Constitution
+7 Intelligence
+3 Wisdom
-1 Charisma
saving throws
+2 Acrobatics
+3 Animal Handling
+7 Arcana
+0 Athletics
-1 Deception
+7 History
+3 Insight
-1 Intimidation
+4 Investigation
+0 Martial
+7 Medicine
+7 Nature
+6 Perception
+2 Performance
-1 Persuasion
+4 Religion
+2 Sleight of Hands
+2 Stealth
+6 Survival
skills

 
0
MV
0
Prestige
3
Attunement Slots
15
Armor Class
46
Hit Points
+5
Initiative
30ft Walk
Speed
WeaponAttackDamage
Bomb 1d20+7 2d10+4
Attacks
Class: Arcana, Medicine and Survival
Race: Perception
Background: History and Nature
Class: Light armor. All weapons, Shields, Bombs, Alchemist Supplies
Proficiences
Cantrip: Cryptogram, Gust and Prestidigitation
Spellcasting
Light Crossbow, Scholar's Pack, Alchemist's Supplies and a vial of acid
Leather armor and a dagger
Scholar's robes, a writing kit (small pouch with a quill, a bottle of ink, folded parchment, and a small penknife), a borrowed book on the subject of your current study.

petri dish of mutated penicillium (penicillen fungus, purple tainted)
1 Lightspeed Serum

Credits: 1,175
Potions:
Equipment
None
Faction
Rolled
Stat Array
Starting Stats: Str - 10, Dex - 14, Con - 14, Int - 15, Wis - 15, Cha - 8

Languages: Common, Elvish, Draconic, Dwarvish, Giant, Primordial and Sylvan

Class Features

Formulae: Impact, Oil, Quiet, Slime and Teleportation

Discoveries: Arcane Study, Clotting Agent and Syringe

Level 4 Feat - Linguist: +1 Intelligence, You learn three languages of your choice. (Draconic, Giant and Sylvan)
You can ably create written ciphers. Others can't decipher a code you create unless you teach them, they succeed on an Intelligence check (DC equal to your Intelligence score + your proficiency bonus), or they use magic to decipher it.

Racial Features

Hare-Trigger: You can add your proficiency bonus to your initiative rolls.

Leporine Senses: You have proficiency in the Perception skill.

Lucky Footwork: When you fail a Dexterity saving throw, you can use your reaction to roll a d4 and add it to the save, potentially turning the failure into a success. You can't use this reaction if you're prone or your speed is 0.

Rabbit Hop: As a bonus action, you can jump a number of feet equal to five times your proficiency bonus, without provoking opportunity attacks. You can use this trait only if your speed is greater than 0. You can use it a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

ASI Increase: +2 Intelligence and +1 Wisdom

Additional Features

Cloistered Scholar: History and Nature Proficiencies; Elvish and Dwarvish languages.

Library Access: Though others must often endure extensive interviews and significant fees to gain access to even the most common archives in your library, you have free and easy access to the majority of the library, though it might also have repositories of lore that are too valuable, magical, or secret to permit anyone immediate access.
You have a working knowledge of your cloister's personnel and bureaucracy, and you know how to navigate those connections with some ease.
Additionally, you are likely to gain preferential treatment at other libraries across the Realms, as professional courtesy shown to a fellow scholar.

Mark of Cain: +1 Intelligence

Vivsi: +1 Medicine
Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

EpiGrass.

Statblock Type

Verum Character Sheet

Link/Embed