Remove these ads. Join the Worldbuilders Guild

Discordia

Sim Hybrid Race
The brood Origin
Psi fighter 6 Class & Level
Neutral Alignment
Deity
Faction
Rank/Position
Loyalty
Company

Strength 12
+1
Dexterity 16
+3
constitution 16
+3
intelligence 16
+3
wisdom 12
+1
charisma 11
+0
Total Hit Dice 1d10+3
Hit Die
1d10+3
++3 proficiency bonus
+1 Strength
+3 Dexterity
+3 Constitution
+3 Intelligence
+1 Wisdom
+0 Charisma
saving throws
+6 Acrobatics
+1 Animal Handling
+3 Arcana
+1 Athletics
+0 Deception
+5 History
+1 Insight
+3 Intimidation
+3 Investigation
+1 Martial
+1 Medicine
+3 Nature
+4 Perception
+0 Performance
+0 Persuasion
+6 Religion
+3 Sleight of Hands
+3 Stealth
+1 Survival
skills

 

MV

Prestige
3
Attunement Slots
20
Armor Class
73
Hit Points
+0
Initiative
30ft
Speed
Attacks
Religion, Perception, Acrobatics
Proficiences
Protective Field. When you or another creature you can see within 30 feet of you takes damage, you can use your reaction to expend one Psionic Energy die, roll the die, and reduce the damage taken by the number rolled plus your Intelligence modifier (minimum reduction of 1), as you create a momentary shield of telekinetic force.

Psionic Strike. You can propel your weapons with psionic force. Once on each of your turns, immediately after you hit a target within 30 feet of you with an attack and deal damage to it with a weapon, you can expend one Psionic Energy die, rolling it and dealing force damage to the target equal to the number rolled plus your Intelligence modifier.

Telekinetic Movement. You can move an object or a creature with your mind. As an action, you target one loose object that is Large or smaller or one willing creature, other than yourself. If you can see the target and it is within 30 feet of you, you can move it up to 30 feet to an unoccupied space you can see. Alternatively, if it is a Tiny object, you can move it to or from your hand. Either way, you can move the target horizontally, vertically, or both. Once you take this action, you can't do so again until you finish a short or long rest, unless you expend a Psionic Energy die to take it again.
Spellcasting
Halberd,shield, dungeoneers pack.
Equipment
The good one
Stat Array
The Brood
You gain a mutant feat and can choose an evolution at level 1, you can pick one of the following benefits;
You gain natural armor but are unable to wear any other armor. The calculation is 16+DEX mod

Animal Enhancement.

Your body has been altered to incorporate certain animal characteristics. You choose one animal enhancement now and a second enhancement at 5th level.
At 1st level, choose one of the following options:

At 5th level, your body evolves further, developing new characteristics. Choose one of the options you didn't take at 1st level, or one of the following options:
Carapace. Your skin in places is covered by a thick shell. You gain a +1 bonus to AC when you're not wearing heavy armor.

Great Weapon Fighting PHB p72[–]
When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.

Telepathic
You awaken the ability to mentally connect with others, granting you the following benefits:

Increase your Intelligence, Wisdom, or Charisma by 1, to a maximum of 20.
You can speak telepathically to any creature you can see within 60 feet of you. Your telepathic utterances are in a language you know, and the creature understands you only if it knows that language. Your communication doesn't give the creature the ability to respond to you telepathically.
You can cast the detect thoughts spell, requiring no spell slot or components, and you must finish a long rest before you can cast it this way again. Your spellcasting ability for the spell is the ability increased by this feat. If you have spell slots of 2nd level or higher, you can cast this spell with them.

You've learned to put the weight of a weapon to your advantage, letting its momentum empower your strikes. You gain the following benefits:

Sentinel
You have mastered techniques to take advantage of every drop in any enemy's guard, gaining the following benefits:

When you hit a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn.
Creatures provoke opportunity attacks from you even if they take the Disengage action before leaving your reach.
When a creature within 5 feet of you makes an attack against a target other than you (and that target doesn't have this feat), you can use your reaction to make a melee weapon attack against the attacking creature.


Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

HoneyFire33.

Statblock Type

Verum Character Sheet

Link/Embed